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Old Mar 28, 2007, 10:46 PM // 22:46   #1
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Default Searing Heros

Everyone knows by now that Searing Flames is a dominate skill to use in PvE, but sometimes Heroes have energy problems with the basic build right? I think I found a perfect build for them to use, while keeping all the damage from the base SF build, and also huge amounts of energy management.

This build works great on either Souske or Zhed.

[skill]Fire Attunement[/skill][skill]Aura of Restoration[/skill][skill]Searing Flames[/skill][skill]Glowing Gaze[/skill][skill]Glyph of Lesser Energy[/skill][skill]Meteor Shower[/skill][skill]Power Drain[/skill][skill]Leech Signet[/skill]
And if your one of those people who refuse to go anywhere without 6 resurrects on a team, just swap one of the interrupts for a Rez signet.

I go everywhere with at least one of these heros, and they do great with it. I have rarely seen them below 60 energy(only in very long battles) and NEVER below 40 energy. With 5 energy management skills, as well as perfectly interrupting skills whenever they feel like it. With two of these heros, as well as at least one interrupt on another hero, and sometimes even an interupt henchman, I don't see too many spells hitting me. Another bonus here is that it keeps all the killing power of normal SF builds, they can easily wipe mobs with mass amounts of burning and fire damage.

Any thoughts/ideas for this kind of build?

BTW: With my current hero team build(two of this build and a minion master for body blocking) it's very common to see high level mobs die before I can even target two or three enemies with my assassin!(who also kills enemies very fast)
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Old Mar 29, 2007, 12:31 AM // 00:31   #2
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Pretty similar to mine - I use Res Siggie and Mark of Rodgort in place of MS and Aura. In my experience, MS is often horribly misused by heroes.
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Old Mar 29, 2007, 01:54 AM // 01:54   #3
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sometimes, but it still works great when used... on any enemy :P sometimes i just disable it until its really needed
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Old Mar 29, 2007, 03:23 AM // 03:23   #4
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I like your avatar.

I'd take out Ms for a res. But yeah its fine.

I still prefer massive AoE.
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Old Mar 29, 2007, 03:33 AM // 03:33   #5
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I agree in that MS is used improperly by Heroes. Not improperly by definition...but with Hero groups there's very much less focus on tanking as much as it is all-out damage. Similarly, it'll cause aggro to scatter, creating more chaos without Deep Freeze or a similar hex.

I'm in the firm belief that Inspiration inturruption spells are the way to go for both that MS slot and the Aura slot (I'm in that camp that thinks that specialized healing is better than Aura and that there are better things to do with 10e and a second's time). Heroes are nasty with Inturrupts; why not give them more? Let the henchie healers keep everyone standing (they're more than up to it), I'd rather bring Sousuke and Zhed with 8 inturrupts between them (and another couple on Olias).
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Old Mar 29, 2007, 10:33 AM // 10:33   #6
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Yes, they shine with interrupts. But, unless you point them at individual targets manually, they'll also focus their attention on one foe, which would make it less useful to bring many of the same interrupts in similar hero builds.
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Old Mar 29, 2007, 10:42 AM // 10:42   #7
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Quote:
Originally Posted by Amy Awien
Yes, they shine with interrupts. But, unless you point them at individual targets manually, they'll also focus their attention on one foe, which would make it less useful to bring many of the same interrupts in similar hero builds.
Odd. I find the reverse. I try to keep Power Drain + Leach sig on all 3 of my heroes, and they seem to monitor mobs for any long casts which they interupt perfectly, regardless of current target.
I went back and re-did Protector of Tyria with a friend; it was a joke. Finished whole of the fire islands in about 3 hours, and Glint in <30 minutes. (SV blood necro ftw)

I use a build similar to OP's; Aura of restoration -> MS. If you dislike AI's useage of MS, disable it and manually cast it on central targets when you first engage.
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Old Mar 29, 2007, 03:29 PM // 15:29   #8
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Quote:
Originally Posted by BlueNovember
Odd. I find the reverse. I try to keep Power Drain + Leach sig on all 3 of my heroes, and they seem to monitor mobs for any long casts which they interupt perfectly, regardless of current target.
I went back and re-did Protector of Tyria with a friend; it was a joke. Finished whole of the fire islands in about 3 hours, and Glint in <30 minutes. (SV blood necro ftw)

I use a build similar to OP's; Aura of restoration -> MS. If you dislike AI's useage of MS, disable it and manually cast it on central targets when you first engage.
They do actually pick targets for interupts well, they don't usually focus on one target. And thats also exactly what I do with MS, just pick my own target mob and nuke away.
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Old Mar 29, 2007, 08:06 PM // 20:06   #9
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Kewl, better AI then I assumed, need to try some more of those then.
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Old Mar 30, 2007, 05:14 AM // 05:14   #10
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Quote:
Originally Posted by Star Alfur
Pretty similar to mine - I use Res Siggie and Mark of Rodgort in place of MS and Aura. In my experience, MS is often horribly misused by heroes.
I've known Star for a while now, and I've been running the same build he outlines (drop MS and aura add res sig and mark of rodgort). During the UW/FoW weekend, I ran myself as healing monk, 2 E/Me heroes, a prot monk, and a human friend warrior and we cleared out FoW in ~4 hours with energy of ele's not dropping below 50 (from a base 93). Basically we walked from mob to mob, destroyed it, and continued (clearing as in finishing all quests...we didn't kill all mobs).

In my experience, MS is too often used and not at the right times. Plus the damage is laughable compared to constant Mark of Rodgort/SF/Glowing Gaze pressure and interrupts up the rear.
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Old Mar 30, 2007, 08:17 AM // 08:17   #11
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Instead of those interrupts and Meteor Shower, I use Mark of Rodgort and Resurrect. Meteor Shower is replaced with...

[skill]Flare[/skill]

It's like having 68+ DPS!!! (-armor)

It does considerable damage now! It's incredible! Even [wiki]Ice Spear[/wiki] is a lethal weapon! 74 DPS!!! (-armor)

In the time it takes to cast for example [wiki]Fireball[/wiki], you have already casted two Flares and done potentially 136 Fire damage. And while Fireball is recharging, you can continue casting Flares. Same with Ice Spear, except half range.

(But Flare doesn't strike adjacent foes. But still!)

Last edited by Corinthian; Mar 30, 2007 at 08:21 AM // 08:21..
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Old Mar 30, 2007, 08:24 AM // 08:24   #12
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Corinthan... you are joking... Right?
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Old Mar 30, 2007, 11:21 AM // 11:21   #13
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im using necromancers as searing eles. SF,attunement,glyph,glowing gaze,br,signet of lost souls,res sig. 12 fire and 12 sould reaping and they dont run out of energy.
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Old Mar 30, 2007, 11:37 AM // 11:37   #14
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Mr. Stormlord, your avatar says it all.

All this time we have received minor damage buffs to both Ice Spear and Flare, and they have accumulated into massive amounts without anyone paying attention to them.
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Old Mar 30, 2007, 11:54 AM // 11:54   #15
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Quote:
Originally Posted by Corinthian
All this time we have received minor damage buffs to both Ice Spear and Flare, and they have accumulated into massive amounts without anyone paying attention to them.
Actually this build was fun to spam Ice Spear with in RA, until the bug got fixed at least. http://gw.gamewikis.org/wiki/Build:E/A_Death_Spear
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Old Mar 30, 2007, 12:20 PM // 12:20   #16
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It still doesn't state "assassin half ranged" spells.

Therefore it was not a bug and is currently bugged insteax!
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Old Mar 30, 2007, 03:50 PM // 15:50   #17
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How did we get form Searing Flames/MS builds to Ice Spear spammers? XD Personally I never liked the Ice spammer in PvP or PvE, overall nukers have DPS spread over entire groups.

But ill try that MoR variant later today in FoW, sounds promising!
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Old Mar 30, 2007, 03:51 PM // 15:51   #18
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According to the description it should reduce casting time by 5%, not reduce it to 5%.
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Old Apr 03, 2007, 09:21 PM // 21:21   #19
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Quote:
Originally Posted by Samurai-JM
...I have rarely seen them below 60 energy(only in very long battles) and NEVER below 40 energy...
Quote:
Originally Posted by Jedi Battousai
...with energy of ele's not dropping below 50 (from a base 93)...
Doesn't that seem excessive? All that really matters is that the energy doesn't bottom out in the middle of a battle. I don't really see how having 5! of 8 skills devoted to energy is helpful (and one for a moderate self heal). IMO you would be better off changing one or two of the e-mgmt skills and the Aura to something with more utility (maybe wards, another interrupt...something that doesn't need casting very often but could help sometimes).

Also, if your hero starts with 93 energy, it probably has very few points in inspiration. Maybe raise your inspiration a few points so that your e-mgmt is more efficient and your hero will not need 5 e-mgmt skills.
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Old Apr 05, 2007, 04:28 PM // 16:28   #20
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Quote:
Originally Posted by LouAl
Doesn't that seem excessive? All that really matters is that the energy doesn't bottom out in the middle of a battle. I don't really see how having 5! of 8 skills devoted to energy is helpful (and one for a moderate self heal). IMO you would be better off changing one or two of the e-mgmt skills and the Aura to something with more utility (maybe wards, another interrupt...something that doesn't need casting very often but could help sometimes).

Also, if your hero starts with 93 energy, it probably has very few points in inspiration. Maybe raise your inspiration a few points so that your e-mgmt is more efficient and your hero will not need 5 e-mgmt skills.
I think you got the wrong idea, other than Fire Attunement and GoLE(which are in most fire builds) they all have separate uses.

Glowing Gaze does damage on top of Searing, and gives back energy.
Leech Signet and Power Drain both interupt(which AI owns at) and give back great energy.

I even stated that the interupts can be dropped for MoR or rez or anything else really. I just love seeing them interupt everything and never lose more than half of their energy.
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